Files
site/apps/web/public/wesp/js/setup-orchestrator.js
T

83 lines
2.0 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
/** Progress 0100 for logo loader during setup wizard. */
const STEP_WEIGHTS = {
theme: 10,
welcome: 5,
device: 12,
network: 18,
sync: 18,
users: 22,
hardware: 10,
kiosk: 10,
bootstrap: 25,
done: 8,
};
const FLOWS = {
server: ["theme", "welcome", "device", "network", "users", "done"],
client: ["theme", "welcome", "device", "sync", "hardware", "kiosk", "bootstrap", "done"],
};
export function getFlow(deviceRole) {
return FLOWS[deviceRole] || FLOWS.server;
}
export function createSetupOrchestrator() {
let deviceRole = "server";
let currentStep = "welcome";
let extraPercent = 0;
function flow() {
return getFlow(deviceRole);
}
function basePercent() {
const steps = flow();
const idx = steps.indexOf(currentStep);
if (idx < 0) return 0;
let total = 0;
for (const s of steps) total += STEP_WEIGHTS[s] || 10;
let done = 0;
for (let i = 0; i < idx; i += 1) done += STEP_WEIGHTS[steps[i]] || 10;
const curWeight = STEP_WEIGHTS[currentStep] || 10;
return Math.min(100, Math.round(((done + curWeight * 0.35) / total) * 100));
}
return {
get percent() {
return Math.min(100, Math.max(basePercent(), extraPercent));
},
get currentStep() {
return currentStep;
},
get deviceRole() {
return deviceRole;
},
setDeviceRole(role) {
deviceRole = role;
},
setStep(step) {
currentStep = step;
extraPercent = 0;
},
bumpExtra(delta) {
extraPercent = Math.min(100, extraPercent + delta);
},
setBootstrapProgress(p) {
const steps = flow();
const idx = steps.indexOf("bootstrap");
if (idx < 0) return;
let total = 0;
let before = 0;
for (let i = 0; i < steps.length; i += 1) {
const w = STEP_WEIGHTS[steps[i]] || 10;
if (i < idx) before += w;
total += w;
}
const w = STEP_WEIGHTS.bootstrap || 25;
extraPercent = Math.round(((before + w * Math.min(1, p)) / total) * 100);
},
flow,
};
}